Magica 2 vs helldivers10/23/2023 It’s a complexity that reminds me of a fighting game, which is great, except that unlike a fighting game there aren’t any proper “low execution” options to lean on when you’re under pressure, so even simple situations can be mechanically demanding depending on how you want to approach them. The thing is, situations like the one I just described require you to remember all those combinations, and to enter around 10 to 15 button commands in a matter of seconds on the fly. Through its relatively short six to eight hours, Magicka 2’s campaign had me thinking and chuckling in equal measures, with a constant drip of sly pop-culture references to shows like Archer and Game of Thrones peppered throughout the ever-more-devious combat scenarios. This allowed me to stand in the middle of the water and happily pump my sword up with as much lightning as I pleased while my enemies charged towards me all soggy, ready to take tons of bonus damage from my melee attacks. I handled it by heading back to dry land and casting a weak fire spell on myself to dry off, followed by a combination of three water elements and a barrier to become H2O immune. Suddenly, casting lightning spells becomes a painful and ineffective mistake. For example, you might get drenched walking through a shallow creek. For as much power as Magicka 2 gives you, it’s well-matched by encounters that require you to wield that power intelligently. Need a spell that arcs to multiple targets like lightning, but burns like fire? Create it. Need a circular wall of stone that protects and heals you? Go for it. Once I got the many rules down, I almost immediately went mad with power. There’s a clear logic to how the spellweaving works: fire and water make steam, water and cold become ice, and so forth. ![]() ![]() By entering combinations of 10 magical elements one button at a time, Magicka 2 lets you experiment to discover a crazy number of different spells – and amazingly, all of them wind up being useful at one point or another.
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